Only one rift exists at all times in each zone. Whenever you close one, a new rift will instantly respawn at a random respawn point. Rifts will always try to respawn at least 10 tiles away from the last rift. When spawned, each rift randomly generates its
These values are also stored in the save file so the only way to change what a rift contains is by closing it.
Rift level
Rift level is a value that determines how difficult the rift is. Rift level never changes until the rift is closed. It is set based on whatever level out of these is higher:
Running away - If you move at least 20 tiles away from the rift, it starts a 10 seconds timer. If you stay too far from the rift when the timer expires, the rift collapses, closing itself and respawning anywhere else in the zone. Warning about the rift closingIf you close a rift by running away, you cannot open another one anywhere in Torisia for the next 150 seconds
Warning when you try to open a rift while it's on a cooldown
Enemy loot - Rift enemies do not drop any loot directly but all loot is still generated based on their loot tables and will appear in the Rift chest upon closing the rift. This includes ultra rare items and Gold
Equipment - Rifts can generate additional equipment in the Rift chests with a set chance with no additional bonuses, the chances are: