Tier 1 light rift
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Tier 1 rifts spawn chance
Tier 1 rifts can be spawned if the generated rift level is 1 - 23 (most common at rift level 1) with the following chances. It determines the chance of a newly spawned rift being Tier 1 out of all possible tiers at the same rift level.
| Rift level | Chance | Rift level | Chance | Rift level | Chance |
|---|---|---|---|---|---|
| 1 | 70.80% | 9 | 27.76% | 17 | 10.98% |
| 2 | 65.83% | 10 | 23.39% | 18 | 9.84% |
| 3 | 60.48% | 11 | 19.52% | 19 | 8.69% |
| 4 | 54.86% | 12 | 15.88% | 20 | 7.58% |
| 5 | 49.12% | 13 | 15.07% | 21 | 6.53% |
| 6 | 43.44% | 14 | 14.17% | 22 | 5.56% |
| 7 | 37.99% | 15 | 13.18% | 23 | 4.69% |
| 8 | 32.87% | 16 | 12.11% |
Tier 1 rift waves
Tier 1 rifts can generate with the following waves (excluding jackpot waves and enemies from rift modifiers)
| Wave | Enemies |
|---|---|
| 1 | 2 - 3 |
| 2 | 2 - 3 |
Outside of all non-
Healer enemies from the current zone, these rifts can also spawn the following enemies
Tier 1 modifiers
Tier 1 rifts can generate:
Enemy stats in Light rifts
Outside of the base scaling and their level scaling, all enemies gain
Rift sanctuary in exchange for losing 10% hitpoints
| Tier | Damage | Hitpoints | Speed |
|---|---|---|---|
| 1 | x1.2 | x1.1 | x1 |
| 2 | x1.3 | x1.2 | x1 |
| 3 | x1.4 | x1.3 | x1 |
| 4 | x1.5 | x1.4 | x1 |
| 5 | x1.7 | x1.6 | x1 |
| 6 | x2 | x1.9 | x1 |
Strategy and additional changes in Light rifts
- As all enemies periodically apply
Solace, the best counter to Light rifts is to simply not use damage over time effects - You can also burn through
Solace stacks by applying a lot of damage over time effects - Pets with damage over time effects can be useful as they remove
Solace stacks as well
Tier 1 rifts loot
Tier 1 rifts can generate the following extra (not related to enemies) loot:
| Item | Amount |
|---|---|
| 5 - 10 | |
| 0 - 2 |
There's also a lot of possible equipment that can be found here
