Tier 6 light rift
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Tier 6 rifts spawn chance
Tier 6 rifts can be spawned if the generated rift level is 48 - 60 (most common at rift level 60) with the following chances. It determines the chance of a newly spawned rift being Tier 6 out of all possible tiers at the same rift level.
| Rift level | Chance | Rift level | Chance | Rift level | Chance |
|---|---|---|---|---|---|
| 48 | 1.98% | 53 | 5.89% | 58 | 16.80% |
| 49 | 2.48% | 54 | 7.20% | 59 | 20.27% |
| 50 | 3.10% | 55 | 8.80% | 60 | 28.57% |
| 51 | 3.87% | 56 | 11.30% | ||
| 52 | 4.77% | 57 | 13.82% |
Tier 6 rift waves
Tier 6 rifts can generate with the following waves (excluding jackpot waves and enemies from rift modifiers)
| Wave | Enemies |
|---|---|
| 1 | 6 - 8 |
| 2 | 6 - 8 |
| 3 | 6 - 8 |
| 4 | 6 - 8 |
Outside of all non-
Healer enemies from the current zone, these rifts can also spawn the following enemies
Tier 6 modifiers
Tier 6 rifts can generate:
Enemy stats in Light rifts
Outside of the base scaling and their level scaling, all enemies gain
Rift sanctuary in exchange for losing 10% hitpoints
| Tier | Damage | Hitpoints | Speed |
|---|---|---|---|
| 1 | x1.2 | x1.1 | x1 |
| 2 | x1.3 | x1.2 | x1 |
| 3 | x1.4 | x1.3 | x1 |
| 4 | x1.5 | x1.4 | x1 |
| 5 | x1.7 | x1.6 | x1 |
| 6 | x2 | x1.9 | x1 |
Strategy and additional changes in Light rifts
- As all enemies periodically apply
Solace, the best counter to Light rifts is to simply not use damage over time effects - You can also burn through
Solace stacks by applying a lot of damage over time effects - Pets with damage over time effects can be useful as they remove
Solace stacks as well
Tier 6 rifts loot
Tier 6 rifts can generate the following extra (not related to enemies) loot:
| Item | Amount |
|---|---|
| 5 - 10 | |
| 0 - 2 |
There's also a lot of possible equipment that can be found here
