Rift waves

From Chronicles of Torisia
(Redirected from Rift enemies stats)
Jump to navigation Jump to search

Once you open a rift, enemies start spawning.

Generating waves

All regular enemies are changed to elites so crowd control affects them but they cannot be tamed.

Enemy pool

When spawned, rifts randomly select enemies for each wave from a pool of enemies which consists of all the regular enemies in the zones along with some additional corrupted enemies:

Enemy and wave amount

Each wave has a randomized amount of waves and enemies, their amount depends on

Enemies taken from the current zone also get some spells removed if they have them:

Rift enemies stats

Stats of enemies spawned by the rifts depend on many things

All these multipliers are applied to the base version of enemies - the exact stats with which they can be found in the open world. All modifiers are added additively (E.g. 1.2x and 1.1x counts as 1.3x).

Rift enemy example
Base enemy damage Tier multiplier Modifiers Result damage
50 1.2x 1.1x 65
10 2x 1.2x 22
25 1.5x 1.1x 40

All stats are first scaled based on rift level using the formula . Stats can be scaled up but also down, albeit the latter is much less common.

Jackpot wave

Every rift has a small chance to generate a jackpot wave. This wave replaces all its enemies with enemies that are far less threatening than other waves. Only one wave per rift can be replaced. The chances are:

  • 4% chance to replace a wave with gold slimes - Giving 5 times more Gold on defeat compared to average enemy
  • 3% chance to replace a wave with mimics - expander
  • 3% chance to replace a wave with shard slimes - rift shard

Starting waves

There are 2 ways to start a new wave

  • Kill everything spawned
  • After 45 seconds

If you do not kill all enemies spawned in 45 seconds, another wave will start automatically. There's no limit to how many waves can be active so it's possible to fight the entire rift at once. Once you reach the last wave, you have unlimited amount of time to finish it with no other penalties.

Rift tiers >

Rift themes V

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
None Tier 1 neutral rift Tier 2 neutral rift Tier 3 neutral rift Tier 4 neutral rift Tier 5 neutral rift Tier 6 neutral rift
Fire rift Tier 1 fire rift Tier 2 fire rift Tier 3 fire rift Tier 4 fire rift Tier 5 fire rift Tier 6 fire rift
Ice rift Tier 1 ice rift Tier 2 ice rift Tier 3 ice rift Tier 4 ice rift Tier 5 ice rift Tier 6 ice rift
Storm rift Tier 1 storm rift Tier 2 storm rift Tier 3 storm rift Tier 4 storm rift Tier 5 storm rift Tier 6 storm rift
Blood rift Tier 1 blood rift Tier 2 blood rift Tier 3 blood rift Tier 4 blood rift Tier 5 blood rift Tier 6 blood rift
Nature rift Tier 1 nature rift Tier 2 nature rift Tier 3 nature rift Tier 4 nature rift Tier 5 nature rift Tier 6 nature rift
Lava rift Tier 1 lava rift Tier 2 lava rift Tier 3 lava rift Tier 4 lava rift Tier 5 lava rift Tier 6 lava rift
Conductive rift Tier 1 conductive rift Tier 2 conductive rift Tier 3 conductive rift Tier 4 conductive rift Tier 5 conductive rift Tier 6 conductive rift
Corrupted rift Tier 1 corrupted rift Tier 2 corrupted rift Tier 3 corrupted rift Tier 4 corrupted rift Tier 5 corrupted rift Tier 6 corrupted rift
Holy rift Tier 1 holy rift Tier 2 holy rift Tier 3 holy rift Tier 4 holy rift Tier 5 holy rift Tier 6 holy rift
Light rift Tier 1 light rift Tier 2 light rift Tier 3 light rift Tier 4 light rift Tier 5 light rift Tier 6 light rift
Melee rift Tier 1 melee rift Tier 2 melee rift Tier 3 melee rift Tier 4 melee rift Tier 5 melee rift Tier 6 melee rift
Rift systems RiftsRift tiersRift themesRift modifiersRift wavesSpawn points