Divine hammer

From Chronicles of Torisia
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Divine hammer
Divine hammer
Spell values
Spell type Active
Spell element Light
Mana cost 100 Mana
Cooldown 5 seconds
Cast time 1 seconds

Divine hammer is an offensive Light area of effect spell.

It travels 45 tiles a second and it takes 0.33 seconds to hit the ground after casting it.

Divine hammer deals from to (e.g. 30% havoc= 0.3) damage on impact to all enemies in a 3 tiles radius which can be increased by havoc (5% havoc to increase the radius by 0.1 tiles).

Divine hammer hitting the ground

Levels

Level 1:

Ingame description:

Drops a hammer out of the skies, dealing damage to all enemies in the area of impact

Level 2:

Divine hammer now also restores 5% of your maximum hitpoints which is increased by 0.8% of your maximum hitpoints for every additional enemy hit. If there're multiple enemies with different Light resistances, this entire heal is increased / decreased based on purely the weakest resistance from the entire group hit.

Ingame description:

Drops a hammer out of the skies, dealing damage to all enemies in the area of impact
Restores X hitpoints if you hit at least one enemy and additional X hitpoints for every further enemy hit

Active abilities
Skill Abilities
Fire Fireball Meteor Eradication beam
Shadow Plague Plague surge Deathbolt Mind control
Ice Frostbolt Ice pillar
Storm Tempest strike Thunder orb
Light Divine hammer
Nature Poisonous arrow Ghost arrow
Fishing Fishing (ability)
Agility Animal form