Divine hammer
| Spell type | Active |
|---|---|
| Spell element |
|
| Mana cost | 100 Mana |
| Cooldown | 5 seconds |
| Cast time | 1 seconds |
Divine hammer is an offensive
Light area of effect spell.
It travels 45 tiles a second and it takes 0.33 seconds to hit the ground after casting it.
Divine hammer deals from to (e.g. 30% havoc= 0.3) damage on impact to all enemies in a 3 tiles radius which can be increased by havoc (5% havoc to increase the radius by 0.1 tiles).

Levels
Level 1:
Ingame description:
Drops a hammer out of the skies, dealing damage to all enemies in the area of impact
Level 2:
Divine hammer now also restores 5% of your maximum hitpoints which is increased by 0.8% of your maximum hitpoints for every additional enemy hit. If there're multiple enemies with different
Light resistances, this entire heal is increased / decreased based on purely the weakest resistance from the entire group hit.
Ingame description:
Drops a hammer out of the skies, dealing damage to all enemies in the area of impact
Restores X hitpoints if you hit at least one enemy and additional X hitpoints for every further enemy hit
