Light(element)
Offense: Light spells can deal high damage but many of them have either short range or deal increased damage if you're close to enemies.
Defense: Since you need to be close to enemies to deal good damage, light offers the highest defense out of all elements. Many light damage spells restore your hitpoints on hit and it also has shields, including the most powerful
Divine aegis.
Utility: Light doesn't offer much utility outside of a unique debuff .
Light in combat
Outside of pure damage, the elemental resistance of all creatures also affect Light spells in other way.
All healing on hit from light spells is increased / decreased by 0.5% per each 1% of the enemy resistance. If you hit multiple enemies at once with area of effect spells, the healing is based on whatever enemy has the weakest light resistance from the group.
| Original healing | Resistance | Penetration | Result healing |
|---|---|---|---|
| 1000 | 20% | 0% | 900 |
| 1000 | -20% | 0% | 1100 |
| 1000 | +20% | 40% (lowers resistance to -20%) | 1100 |
| 1000 | +80% | 0% | 600 |
| 1000 | -100% | 0% | 1500 |
| Elements |
|---|
