Heal

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Heal
Heal
Enemy spell values
Spell effect Support
Spell element Nature
Cast time 1.5 seconds
Intended target Friendly

Heal is a ranged Nature ability that can be used only by creatures and your pets.

It heals a nearby target for hitpoints.

Ranges

Heal has no travel time and happens right after the cast finishes.

Creatures can cast while moving but 50% slower.

Usage

In the vast majority, Heal is used by Healers.

All attack types use priority 1300

It can be used only on targets between 10% and 85% hitpoints

If used by creatures:
In the case of Heal, creatures can also heal themselves if they consider themselves as the best target.
Creatures consider all friendly creatures as a viable heal targets. They can heal any target that's in range. If there are multiple alies matching these conditions, creatures will always heal whoever has the lowest amount of hitpoints (as a percentage of their maximum hitpoints).

Creature healing example
Creature 1 hitpoints Creature 2 hitpoints Result
50% 70% Heals Creature 1
20% 85% Heals Creature 1
30% 25% Heals Creature 2

Used by

All enemies that use Heal