Heal
| Spell effect | Support |
|---|---|
| Spell element |
|
| Cast time | 1.5 seconds |
| Intended target | Friendly |
Heal is a ranged
Nature ability that can be used only by creatures and your pets.
It heals a nearby target for hitpoints.
Ranges
Heal has no travel time and happens right after the cast finishes.
- Creatures will stop to cast it when they're 8 tiles or less away from their target
- They continue casting while standing still until their target goes beyond 10 tiles away from them
- 10 tiles search range
Creatures can cast while moving but 50% slower.
Usage
In the vast majority, Heal is used by
Healers.
All attack types use priority 1300
It can be used only on targets between 10% and 85% hitpoints
If used by creatures:
In the case of Heal, creatures can also heal themselves if they consider themselves as the best target.
Creatures consider all friendly creatures as a viable heal targets. They can heal any target that's in range. If there are multiple alies matching these conditions, creatures will always heal whoever has the lowest amount of hitpoints (as a percentage of their maximum hitpoints).
| Creature 1 hitpoints | Creature 2 hitpoints | Result |
|---|---|---|
| 50% | 70% | Heals Creature 1 |
| 20% | 85% | Heals Creature 1 |
| 30% | 25% | Heals Creature 2 |
