Storm (element)

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Storm (element)
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Offense: Storm spells do a great amount of instant damage. Many spells also Stun enemies or have a chance to do so.

Defense: Storm offers almost no spells to reduce the damage you take but it has spells that let you avoid the damage completely. Either by a well timed blocking ( Flashward) or by dodging attacks thanks to high mobility (E.g. Teleport).

Utility: Outside of high mobility and Stuns, storm also allows you to move your enemies or interrupt their attacks.

Storm in combat

Outside of pure damage, the elemental resistance of all creatures also affect Storm spells in other way.
All Stuns last shorter/longer by 0.5% per every 1% of resistance.

Storm stun with storm resistances
Original stun Resistance Penetration Stun after resistance
5 seconds -100% 0% 7.5 seconds (+50% from original)
5 seconds +80% 30% (lowers resistance to +50%) 4.25 seconds (-25% from original)
5 seconds +80% 90% (lowers resistance to -10%) 5.25 seconds (+5% from original)

If the target's resistance is over 80% against Storm, it becomes immune to Stun

Elements
Fire Shadow Ice Storm Light Nature Chaos