Storm (element)
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Offense: Storm spells do a great amount of instant damage. Many spells also Stun enemies or have a chance to do so.
Defense: Storm offers almost no spells to reduce the damage you take but it has spells that let you avoid the damage completely. Either by a well timed blocking ( Flashward) or by dodging attacks thanks to high mobility (E.g. Teleport).
Utility: Outside of high mobility and Stuns, storm also allows you to move your enemies or interrupt their attacks.
Storm in combat
Outside of pure damage, the elemental resistance of all creatures also affect Storm spells in other way.
All
Stuns last shorter/longer by 0.5% per every 1% of resistance.
| Original stun | Resistance | Penetration | Stun after resistance |
|---|---|---|---|
| 5 seconds | -100% | 0% | 7.5 seconds (+50% from original) |
| 5 seconds | +80% | 30% (lowers resistance to +50%) | 4.25 seconds (-25% from original) |
| 5 seconds | +80% | 90% (lowers resistance to -10%) | 5.25 seconds (+5% from original) |
If the target's resistance is over 80% against Storm, it becomes immune to
Stun
| Elements |
|---|
