Enemy abilities

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See also: List of all enemy abilities

Ability types

Enemies can have 3 different types of attacks. No enemy ability can deal a critical strike. If an ability has a damage over time part, it deals damage with the same element as the ability itself.

Autoattack

Every enemy has an autoattack. It's the default ability that they use whenever everything else is on a cooldown.

Special attack

Special attack is very similar to autoattack but enemies always use it instead of autoattack whenever they can.

Spell

Unlike special attack, spells are often either not based around damage, they do damage without a projectile (similar to some of your spells like Meteor) or have some more unique effect. While all spells have their own cooldown, if an enemy uses a spell, there's always 5 seconds delay before they can use another one. Enemies always prioritize using spells to using special attacks or autoattacks. If the enemy has multiple spells, they're used based on their priority.

Spell priority

Since there is a 5 seconds delay between using spells, enemies have to decide which spells to use first if they know multiple of them. This is determined by priority (higher is always more important).

Priority example
Spell 1 Spell 2 Result
Priority 10, can be used Priority 11, can be used Enemy uses Spell 2
Priority 10, can be used Priority 11, on cooldown Enemy uses Spell 1
Priorities of all enemy spells
Enemy spell Its priority
Sprint (Enemy) 1000
Stance heal 1010
Fortify (Enemy) 1020
File:Shadow warp (enemy).png Shadow warp (Enemy) 1500
Taunt 5000

Range types

All abilities have a set range, this determines from what distance will the ability be used. Almost all enemies use exclusively either melee or ranged abilities. They rarely use both and if they do, it's always an enemy with a melee autoattack and a ranged special attack / spell, often with a Stun or Slow to reach their target easier.

In general, you can tell what type the enemy is by looking at their class.

Tanks and brawlers often use melee abilities while healers and casters often use ranged abilities.

Melee

If the enemy is trying to run close to you, they're about to hit you with a melee attack. These attacks can be performed only if the enemy is 2.5 tiles or closer to you.

Corrupted tree hitting the player from melee range

Ranged

If the enemy is standing on a spot with their cast bar filling up, they're casting a ranged ability. However, if such enemies chase you, they can still cast spells but at half the speed.

Fire slimy firing a Lightning bolt (Enemy) after casting it at the player

Self cast

Self cast abilities are often buffs that the enemy uses to boost its power. These are used as long as they're off cooldown, regardless of range.