Enemy abilities
See also: List of all enemy abilities
Ability types
Enemies can have 3 different types of attacks. No enemy ability can deal a critical strike. If an ability has a damage over time part, it deals damage with the same element as the ability itself.
Autoattack
Every enemy has an autoattack. It's the default ability that they use whenever everything else is on a cooldown.
Special attack
Special attack is very similar to autoattack but enemies always use it instead of autoattack whenever they can.
Spell
Unlike special attack, spells are often either not based around damage, they do damage without a projectile (similar to some of your spells like Meteor) or have some more unique effect. While all spells have their own cooldown, if an enemy uses a spell, there's always 5 seconds delay before they can use another one. Enemies always prioritize using spells to using special attacks or autoattacks. If the enemy has multiple spells, they're used based on their priority.
Spell priority
Since there is a 5 seconds delay between using spells, enemies have to decide which spells to use first if they know multiple of them. This is determined by priority (higher is always more important).
Spell 1 | Spell 2 | Result |
---|---|---|
Priority 10, can be used | Priority 11, can be used | Enemy uses Spell 2 |
Priority 10, can be used | Priority 11, on cooldown | Enemy uses Spell 1 |
Enemy spell | Its priority |
---|---|
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1000 |
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1010 |
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1020 |
File:Shadow warp (enemy).png Shadow warp (Enemy) | 1500 |
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5000 |
Range types
All abilities have a set range, this determines from what distance will the ability be used. Almost all enemies use exclusively either melee or ranged abilities. They rarely use both and if they do, it's always an enemy with a melee autoattack and a ranged special attack / spell, often with a Stun or
Slow to reach their target easier.
In general, you can tell what type the enemy is by looking at their class.
Tanks and brawlers often use melee abilities while healers and casters often use ranged abilities.
Melee
If the enemy is trying to run close to you, they're about to hit you with a melee attack. These attacks can be performed only if the enemy is 2.5 tiles or closer to you.

Ranged
If the enemy is standing on a spot with their cast bar filling up, they're casting a ranged ability. However, if such enemies chase you, they can still cast spells but at half the speed.


Self cast
Self cast abilities are often buffs that the enemy uses to boost its power. These are used as long as they're off cooldown, regardless of range.