Ice (element)
Offense: Ice doesn't do as much damage as other elements but in return, a lot of ice spells apply
Slow or
Freeze, giving you plenty of extra time to fight your enemies.
Defense: Ice offers percentage based damage reductions and slowing down enemy attacks.
Slow and
Freeze also make it much harder for melee enemies to reach you.
Utility: Most of ice utlity comes from
Slow and
Freeze.
Ice in combat
Outside of pure damage, the elemental resistance of all creatures also affect Ice spells in other way.
Makes
Slow stronger/weaker. Essentially per every 1% of resistance, your slow effects become weaker/stronger by 0.5%. This works in both ways - if the enemy is strong against ice (like +50% resistance), your slow becomes weaker by 25%. If you hit an enemy weak against ice (like -100% resistance), your slow becomes stronger by 50%.
However, nothing can be slowed by less than 10% or more than 80%.
| Original slow | Resistance | Peneration | Slow after resistance |
|---|---|---|---|
| 30% | -100% | 0% | 45% (+50% from original) |
| 50% | -80% | 20% (lowers resistance to -100%) | 75% (+50% from original) |
| 30% | +80% | 10% (lowers resistance to +70%) | 19.5% (-35% from original) |
| 80% | +80% | 0% | 0% (immune to slows) |
| 50% | -50% | 0% | 62.5% (+25% from original) |
| 50% | +80% | 30% (lowers resistance to +50%) | 37.5% (-25% from original) |
If the target's resistance is over 80% against Ice, it becomes immune to
Slow (NOT immune to
Freeze).
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