Ice (element)

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Ice (element)
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Info

Offense: Ice doesn't do as much damage as other elements but in return, a lot of ice spells apply Slow or Freeze, giving you plenty of extra time to fight your enemies.

Defense: Ice offers percentage based damage reductions and slowing down enemy attacks. Slow and Freeze also make it much harder for melee enemies to reach you.

Utility: Most of ice utlity comes from Slow and Freeze.

Ice in combat

Outside of pure damage, the elemental resistance of all creatures also affect Ice spells in other way.
Makes Slow stronger/weaker. Essentially per every 1% of resistance, your slow effects become weaker/stronger by 0.5%. This works in both ways - if the enemy is strong against ice (like +50% resistance), your slow becomes weaker by 25%. If you hit an enemy weak against ice (like -100% resistance), your slow becomes stronger by 50%.

However, nothing can be slowed by less than 10% or more than 80%.

Ice slow with ice resistances
Original slow Resistance Peneration Slow after resistance
30% -100% 0% 45% (+50% from original)
50% -80% 20% (lowers resistance to -100%) 75% (+50% from original)
30% +80% 10% (lowers resistance to +70%) 19.5% (-35% from original)
80% +80% 0% 0% (immune to slows)
50% -50% 0% 62.5% (+25% from original)
50% +80% 30% (lowers resistance to +50%) 37.5% (-25% from original)

If the target's resistance is over 80% against Ice, it becomes immune to Slow (NOT immune to Freeze).

Elements
Fire Shadow Ice Storm Light Nature Chaos