Double heal

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Double heal
Double heal
Enemy spell values
Spell effect Support
Spell element Nature
Cast time 2 seconds
Intended target Friendly

Double heal is a Nature support spell that can be used only by creatures and your pets.

It heals 2 nearby targets, both for hitpoints.

Ranges

Double heal has no travel time and happens right after the cast finishes.

Creatures can cast while moving but 50% slower.

Usage

In the vast majority, Double heal is used by Healers.

All attack types use priority 1350

It can target the caster itself but it requires one additional target or it won't be used. Both targets also must be between 10% and 85% hitpoints.

If used by creatures:
Creatures consider all friendly creatures as a viable heal targets. They can heal any target that's in range. If there are multiple alies matching these conditions, creatures will always heal whoever has the lowest amount of hitpoints (as a percentage of their maximum hitpoints).

Creature healing example
Creature 1 hitpoints Creature 2 hitpoints Result
50% 70% Heals Creature 1
20% 85% Heals Creature 1
30% 25% Heals Creature 2

Used by

All enemies that use Double heal