Nature (element)
Offense: Nature offensive spells are different to the other elements as the projectiles you fire are mostly magical arrows and you also gain access to sentry turrets and traps.
Defense: Nature spells offer a lot of healing.
Utility: Sentry turrets and traps provide a lot of utility by themselves but nature also lets you use your
Animal form to travel faster.
Nature in combat
Outside of pure damage, the elemental resistance of all creatures also affect Nature spells in other way.
If the target is strong against nature, your
Bleed and
Poison effects no longer have a 100% chance of applying but each 1% of resistance reduces this chance by 1%. If the target is weak against nature, applying
Bleed now grants a chance to also apply
Poison. Applying
Poison applies
Bleed as well. This chance rises as the enemy resistance decreases. For each -100% nature resistance the enemy has, the secondary
Bleed /
Poison is now guaranteed and adds an additional stack.
The secondary status effect always deals 50% damage of the original and lasts for the same duration.
| Enemy nature resistance | Your elemental penetration | Effect on applying |
|---|---|---|
| +50% | 0% | Chance to apply the original status effect is lowered to 50% |
| +50% | 20% (lowers resistance to 30%) | Chance to apply the original status effect is lowered to 70% |
| 0% | 50% (No effect, enemy is neutral) | Original status effect is always applied |
| -50% | 0% | Applies original status effect and grants a 50% chance to apply the other one as well |
| -50% | 50% (lowers resistance to -100%) | Applies original status effect and always applies the other one as well |
| -250% | 50% (lowers resistance to -300%) | Applies original status effect and 3 stacks of the other one as well |
| -300% | 50% (lowers resistance to -350%) | Applies original status effect and 3 stacks (with 50% chance for a 4th stack) of the other one as well |
If the target's resistance is over 80% against Nature, it becomes immune to
Bleed and
Poison
| Elements |
|---|
