Elements

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Most spells in the game have an element that determines how will they behave when they're used. There are currently the following elements:

The element of your spells is shown in their tooltip. The spell name is also colored based on its element.

Elements in combat

Almost all enemies in the game have elemental resistances. You can view these resistances by hovering with your cursor over the enemy (or doing the same while holding ALT while in combat. For the highest amount of damage, it's a good idea to switch elements based on the enemies you're attacking. However, most of the times, you can brute force through resistances with high enough elemental penetration.

You can quickly tell if you're countering or being countered by enemy resistance by looking at your floating damage number.

  • Yellow / red number - You hit neutral element
  • Blue / dark blue number = You hit an element this enemy is strong against
  • Orange / purple number = You hit an element this enemy is weak against
Forest slime weak against ice left in awe from the extreme damage a Frostbolt was able to do to it

If an element has a green number, this enemy has a weak resistance against it and your damage is increased by this amount (E.g. - 50% storm resistance = your storm spells do 150% damage, if you're attacking an enemy with +30% storm resistance (in red numbers), your storm spells do 70% damage. Elements not visible in the tooltip are considered neutral - you don't gain, nor lose damage if you attack the enemy with this element.

If the target's resistance is over 80% against your element of choice, it becomes immune to certain debuffs.

However, if you get enough penetration to weaken the resistance under 80%, you can apply these status effects anyways.

Fire slimy being ecstatic because with storm resistance this high, it can bounce around in peace without having to worry about getting stunned


You can also quickly tell what kind of elements does the enemy use for its attacks by looking at its tooltip. If the enemy doesn't use any elements, this spot will be empty. However, if the enemy does, there will be element icons next to their damage number. These icons represent up to 2 most common elements in this enemy's attacks.

Offensive elements of enemies are displayed in their tooltip

Elemental stats

Elemental stats visible in your character window. Columns show elements while rows show Elemental power, Elemental resistance and Elemental penetration

Elemental power

Elemental power increases damage of all spells with this element by a simple multiplication. Unlike with elemental penetration, elemental power is much stronger when attacking enemies weak against your element of choice.

Elemental power effect on various resistances (base damage is 1000)
Resistance Elemental power Damage taken
+90% 10% 110
+50% 20% 600
0% (neutral) 25% 1250
-100% 50% 3000

Elemental resistance

Elemental resistance decreases all damage taken from this element by a simple multiplication.

If the enemy hits you with a fire spell doing 1000 damage and you have 10% fire resistance, the damage taken gets decreased to 900.

Elemental penetration

Element penetration changes the way your spells interact with enemy elemental resistances. This is done additively by deducting your penetration from enemy resistance. E.g. The enemy is strong against fire (+90%) so your fire spells do only 10% damage. If you gain 40% fire penetration, it removes it from the target's resistance (+90% - 40% = +50%) and your fire spells do 50% damage now.

Elemental penetration increases your damage only as long as this enemy is weak/strong against the element. If they're neutral (this element is not in their tooltip), penetration has no effect.

Stacking penetration instead of power has generally a lot better effect when attacking enemies strong against your element of choice but if you never want to switch elements, it's a good idea to get 20 - 30% penetration regardless.

Elemental penetration effect on various resistances (base damage is 1000)
Resistance Penetration Damage taken Damage increase
+90% 10% 200 +10% per 1% of penetration
+90% 20% 300 +10% per 1% of penetration
+90% 50% 600 +10% per 1% of penetration
+70% 10% 400 +3.33% per 1% of penetration
+70% 20% 500 +3.33% per 1% of penetration
+70% 50% 800 +3.33% per 1% of penetration
+50% 10% 600 +2% per 1% of penetration
+50% 20% 700 +2% per 1% of penetration
+50% 50% 1000 +2% per 1% of penetration
+30% 10% 800 +1.43% per 1% of penetration
+30% 30% 1000 +1.43% per 1% of penetration
0% (neutral) 25% 1000 0 (neutral interaction)
-20% 25% 1450 0.83% per 1% of penetration
-50% 25% 1750 0.66% per 1% of penetration
-80% 50% 2300 0.55% per 1% of penetration
-100% 50% 2500 0.5% per 1% of penetration
-200% 50% 3500 0.33% per 1% of penetration