Status effects
Buffs
Buffs are all status effects that positively affect their target. They generally don't stack.
You can remove any buff on yourself by right clicking on its timer.

Debuffs
Debuffs are all status effects that negatively affect their target. They generally don't stack.
Damage over time
There are multiple damage over time effects and their additional effects are active as long as there's at least 1 stack of this debuff active on the enemy. Unlike direct damage spells (e.g. Fireball), these effects always do the exact same damage. They're not affected by critical chance and any damage increasing effects work on them only at the time of applying - their damage doesn't change for their entire duration.
Fun fact: This system is built so efficient that the game can handle millions stacks of Dots at once, all with distinct damages and durations :D
Each damage over time deals damage once per tick but each type also has certain additional effects
Damage over time effects:
Crowd control
Crowd control is a special type of debuff because it affects the creature's behavior in some way (except elites and bosses which are imunne to them). Unlike with other debuffs, crowd control effects use orange as the color of its timer. There are a few types of crowd control:
Stacking debuffs
If a debuff deals damage, their damage can stack but any other debuff (or if this debuff deals no damage), these don't stack. When a new stack is applied, it deals its damage in full, regardless of how many stacks are currently applied (with the exception of Plague). However, the player can have only up to 20 stacks per each damage over time type of debuff active. Non-stacking debuffs overwrite the old debuff only if the new one is stronger.

For debuff with a length and strength (e.g. Slow):
Overwriting the old debuff is based on this formula:
Debuff strength represents how powerful the debuff is (e.g. 30% slow is used here as "30"), while debuff duration indicates either the new effect's length or the time left on the current effect. If the result of this formula for a new debuff is at least 10% higher than for the old one, the new debuff overwrites it, otherwise the old debuff stays and the new one is ignored.
Old effect | New effect | Result | ||||
---|---|---|---|---|---|---|
Debuff strength | Debuff duration | Formula result | Debuff strength | Debuff duration | Formula result | Active debuff after |
50% (50) | 5 seconds | 250 | 30% (30) | 10 seconds | 300 | New |
60% (60) | 10 seconds | 600 | 65% (65) | 10 seconds | 650 | Old |
25% (25) | 20 seconds | 500 | 90% (90) | 6 seconds | 540 | Old |
25% (25) | 20 seconds | 500 | 95% (95) | 6 seconds | 570 | New |
For effects where strength is always the same but length varies (e.g. Stun):
Overwriting these debuffs is purely based on how much time is left until this debuff expires. If the new debuff lasts longer than is the remaining duration of the currently applied debuff, it overwrites it. Otherwise the old debuff stays active and the old one is ignored.
Old duration | New duration | Active debuff after |
---|---|---|
20 seconds | 25 seconds | New |
20 seconds | 15 seconds | Old |
20 seconds | 21 seconds | New |
20 seconds | 22 seconds | New |