Double heal (Enemy)

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Double heal (Enemy)
Enemy spell values
Range types

Ranged

Spell element Nature
Cast time

2 seconds

Double eal (Enemy) is a ranged Nature ability that can be used only by enemies and your pets.

It heals a nearby 2 targets for hitpoints.

Ranges

Double heal (Enemy) has no travel time and happens right after the cast finishes.

  • Enemies will stop to cast it when they're 13.5 tiles away from their target
  • They will continue casting standing still until their target goes beyond 15 tiles away from them

Enemies can cast while moving but 50% slower.

Enemy usage

In the vast majority, Double eal (Enemy) is used by Healers.

As with all healing spells, the targetting depends on the same condition.

If used by pets:
Your pet always heals you and itself
If used by enemies:
In the case of Double heal (Enemy), enemies can also heal themselves if they consider themselves as the best target.
Enemies consider all enemies as a viable heal targets as long as their hitpoints are between 10 to 90% of their maximum hitpoints. They can heal any target that's in range. If there are multiple alies matching these conditions, enemies will always heal whoever has the lowest amount of hitpoints (as a percentage of their maximum hitpoints).

Enemy healing example
Enemy 1 hitpoints Enemy 2 hitpoints Result
50% 70% Heals Enemy 1
5% 85% Heals Enemy 2
10% 95% Heals Enemy 1

Used by

All enemies that use Double heal (Enemy)