Double heal
| Spell effect | Support |
|---|---|
| Spell element |
|
| Cast time | 2 seconds |
| Intended target | Friendly |
Double heal is a
Nature support spell that can be used only by creatures and your pets.
It heals 2 nearby targets, both for hitpoints.
Ranges
Double heal has no travel time and happens right after the cast finishes.
- Creatures will stop to cast it when they're 8 tiles or less away from their target
- They continue casting while standing still until their target goes beyond 10 tiles away from them
- 10 tiles search range
Creatures can cast while moving but 50% slower.
Usage
In the vast majority, Double heal is used by
Healers.
All attack types use priority 1350
It can target the caster itself but it requires one additional target or it won't be used. Both targets also must be between 10% and 85% hitpoints.
If used by creatures:
Creatures consider all friendly creatures as a viable heal targets. They can heal any target that's in range. If there are multiple alies matching these conditions, creatures will always heal whoever has the lowest amount of hitpoints (as a percentage of their maximum hitpoints).
| Creature 1 hitpoints | Creature 2 hitpoints | Result |
|---|---|---|
| 50% | 70% | Heals Creature 1 |
| 20% | 85% | Heals Creature 1 |
| 30% | 25% | Heals Creature 2 |
Used by
All enemies that use Double heal
