Teleport
| Spell type | Instant |
|---|---|
| Spell element |
|
| Mana cost | No Mana |
| Cooldown | 5 seconds |
| Cast time | Instant |
Teleport is a defensive
Storm spell that allows you to quickly dodge enemy attacks or change your position.
You can teleport through obstacles but only if there is no obstacle directly at your destination. Teleport has 3 charges.
Teleport has 2 targetting modes:
- Automatic targeting - Pressing the teleport keybind teleports you forward in whatever direction you are moving, allowing you to quickly dodge an enemy attack.
- Manual targeting - Holding the teleport keybind shows you the range of where you can teleport and holding it for longer will let you consume more charges to teleport further. Releasing the keybind will teleport you at your mouse cursor (or the furthest position it its direction).
If there's any obstacle in the path to your destination, you will stop at it. You also cannot teleport too short distances (1 tiles and less for automatic targeting and 1 tiles and less per each charge for manual targeting.
While you're in the middle of teleporting, you become immune to all damage and no debuffs can be applied to you (including crowd control).
While teleporting, you move at 80 tiles per second until you reach your destination.

Levels
Level 1:
Ingame description:
Teleports you forward in the direction you're moving
Hold the key to charge the Teleport, allowing you to teleport to your cursor over greater distances
You're immune to all damage while teleporting but it interrupts spellcasting
Level 2:
At level 2, you can begin casting spells or while you're casting them without interrupting the cast.
Ingame description:
Teleports you forward in the direction you're moving
Hold the key to charge the Teleport, allowing you to teleport to your cursor over greater distances
You're immune to all damage while teleporting and you can cast spells during it
