Combat
Being in combat
Whenever at least one enemy is following (or attacking) you, you get in combat, shown by this symbol between your hitpoints and mana bars.

While you're in combat:
- Your hitpoints no longer regenerate passively
- Your mana regenerates 5 times slower
- You might die as there's something that wants to kill you
- Animal form costs a lot more mana
- You can't change your
Pet stances
- You can't change your active pet
Leaving combat
You can leave combat simply by running away from / killing the enemies you're in combat with. You can find these enemies by the sides of their hitpoints bar slightly glowing.

If you hit the enemy with direct damage, they will always attack you for the next 10 seconds, regardless of their distance from you. This timer is restarted on any subsequent direct hit outside of a few exceptions - notably damage over time effects or Fire barrier's damage reflection.
Threat
Threat determines who will the enemies attack. If you're walking through the world of Torisia alone, threat doesn't matter but it becomes relevant with a pet.
Threat equals to all damage you or your pet did to an enemy. Enemies will prioritize attacking whoever is a bigger threat to them. When it comes to pet threat, their damage is also multiplied by their threat generation. Since pets deal a lot less damage than you, this means that a pet with a threat generation of 4 will still produce less threat than you.
Changing targets
Enemies change their target only if the new potential target surpasses 150% of their current target's threat or if their current target drops below 50% of the new potential target's threat.
Generating threat
Currently, the only way to change your and your pet's threat generation is by capturing a pet with different class, especially tanks. Tank class should produce enough threat to hold whatever enemy they're attacking. If you need your pet to hold multiple enemies you can either try to capture a tank pet with multi-target abilities or use a Tank stance for your pet.
Tick
Tick represents each time damage over time or healing over time statuses do damage or heal. Most of the status effects trigger every 2 seconds with a few exceptions.
Status effect | Ticks every.. |
Regeneration | 3 seconds |