Combat
Being in combat
Whenever at least one enemy is following (or attacking) you, you get in combat, shown by this symbol between your hitpoints and mana bars.

While you're in combat:
- Your hitpoints no longer regenerate passively
- Your mana regenerates 5 times slower
- You might die as there's something that wants to kill you
- Animal form costs a lot more mana
- You can't change your


Pet stances - You can't change your active pet
Leaving combat
You can leave combat simply by running away from / killing the enemies you're in combat with. You can find these enemies by the sides of their hitpoints bar slightly glowing.
Their hitpoints bar can glow yellow if they're in combat with you
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Or red if you're their current target

To escape you have to get at least:
- 15 tiles away from the point since which the enemy started following you
- If you exchanged some damage, 20 tiles from the enemy itself or 70 tiles away from the point since which the enemy started following you, whatever happens first
Threat
Threat determines who will creatures attack.
Threat generation
Threat equals to all damage done by other creatures (or you) to a target. (E.g. creature A attacks B with 5 damage - B now has 5 threat against A).
There's also a secondary threat caused by healing abilities. (E.g. creature A is attacking B and C restores 5 hitpoints of B. A now gains 5 threat towards C for healing its target. The healer C also gains 33% of this threat towards A to make the healer attack whoever murdered their friend in case B dies.
Increasing threat generation
Threat generation can be either multiplied by threat generation (most relevant for
Tanks) or by using abilities with a higher threat generation like Provoking blow. For your pet, you can also use
Tank stance to gain
Taunt to force the enemy to attack it.
Note: Since pets deal a lot less damage than you, this means that a pet with a threat generation of 4 will still produce less threat than you.
Tick
Tick represents each time damage over time or healing over time statuses do damage or heal. Most of the status effects trigger every 2 seconds with a few exceptions.
| Status effect | Ticks every.. |
| Regeneration | 3 seconds |