Combat

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Being in combat

Whenever at least one enemy is following (or attacking) you, you get in combat, shown by this symbol between your hitpoints and mana bars.

Combat indicator

While you're in combat:

  • Your hitpoints no longer regenerate passively
  • Your mana regenerates 5 times slower
  • You might die as there's something that wants to kill you
  • Animal form costs a lot more mana
  • You can't change your Pet stances
  • You can't change your active pet


Leaving combat

You can leave combat simply by running away from / killing the enemies you're in combat with. You can find these enemies by the sides of their hitpoints bar slightly glowing.

Their hitpoints bar can glow yellow if they're in combat with you

ADD

Or red if you're their current target

Enemy in combat

To escape you have to get at least:

  • 15 tiles away from the point since which the enemy started following you
  • If you exchanged some damage, 20 tiles from the enemy itself or 70 tiles away from the point since which the enemy started following you, whatever happens first

Threat

Threat determines who will creatures attack.

Threat generation

Threat equals to all damage done by other creatures (or you) to a target. (E.g. creature A attacks B with 5 damage - B now has 5 threat against A).

There's also a secondary threat caused by healing abilities. (E.g. creature A is attacking B and C restores 5 hitpoints of B. A now gains 5 threat towards C for healing its target. The healer C also gains 33% of this threat towards A to make the healer attack whoever murdered their friend in case B dies.

Increasing threat generation

Threat generation can be either multiplied by threat generation (most relevant for Tanks) or by using abilities with a higher threat generation like Provoking blow. For your pet, you can also use Tank stance to gain Taunt to force the enemy to attack it.

Note: Since pets deal a lot less damage than you, this means that a pet with a threat generation of 4 will still produce less threat than you.

Tick

Tick represents each time damage over time or healing over time statuses do damage or heal. Most of the status effects trigger every 2 seconds with a few exceptions.

Status effects with different tick length
Status effect Ticks every..
Regeneration 3 seconds