Melee vulnerability (Status effect)
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Melee vulnerability is a debuff that can be applied by both, you and the enemies.
- While active, the target takes 30% more damage from attackers less than 5 tiles away
- If the attacker is further than 6 tiles away, it does nothing
- It cannot be stacked - stronger melee vulnerabilty overwrites a weaker one.
- The target is immune to corruption if its resistance against
Shadow is above 80%.
Melee vulnerability icon above enemy hitpoints bar
If an enemy has this status effect applied on them, it's shown as a smaller icon above its hitpoints bar for a better readability.
Applied by
You:
- All enemies in melee rifts gain this debuff
