Heal (Enemy)

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Heal (Enemy)
Enemy spell values
Range types

Ranged

Spell element Nature
Cast time

1.5 seconds

Heal (Enemy) is a ranged Nature ability that can be used only by enemies and your pets.

It heals a nearby target for hitpoints.

Ranges

Heal (Enemy) has no travel time and happens right after the cast finishes.

  • Enemies will stop to cast it when they're 10.8 tiles away from their target
  • They will continue casting standing still until their target goes beyond 12 tiles away from them

Enemies can cast while moving but 50% slower.

Enemy usage

In the vast majority, Heal (Enemy) is used by Healers.

As with all healing spells, the targetting depends on the same condition.

If used by pets:
Your pet can heal you or itself. If the pet's hitpoints are over 20% lower than yours (percentage based), it heals itself, otherwise it heals you.

Pet healing example
Your hitpoints Pet hitpoints Your pet heals..
80% 80% You
80% 60% You
80% 59% Itself
99% 80% You
60% 20% Itself

If used by enemies:
In the case of Heal (Enemy), enemies can also heal themselves if they consider themselves as the best target.
Enemies consider all enemies as a viable heal targets as long as their hitpoints are between 10 to 90% of their maximum hitpoints. They can heal any target that's in range. If there are multiple alies matching these conditions, enemies will always heal whoever has the lowest amount of hitpoints (as a percentage of their maximum hitpoints).

Enemy healing example
Enemy 1 hitpoints Enemy 2 hitpoints Result
50% 70% Heals Enemy 1
5% 85% Heals Enemy 2
10% 95% Heals Enemy 1

Used by

All enemies that use Heal (Enemy)