Heal (Enemy)
Enemy spell values | |
---|---|
Range types | |
Spell element | ![]() |
Cast time |
1.5 seconds |
Heal (Enemy) is a ranged Nature ability that can be used only by enemies and your pets.
It heals a nearby target for hitpoints.
Ranges
Heal (Enemy) has no travel time and happens right after the cast finishes.
- Enemies will stop to cast it when they're 10.8 tiles away from their target
- They will continue casting standing still until their target goes beyond 12 tiles away from them
Enemies can cast while moving but 50% slower.
Enemy usage
In the vast majority, Heal (Enemy) is used by Healers.
- Special attack - 6 seconds cooldown
As with all healing spells, the targetting depends on the same condition.
If used by pets:
Your pet can heal you or itself. If the pet's hitpoints are over 20% lower than yours (percentage based), it heals itself, otherwise it heals you.
Your hitpoints | Pet hitpoints | Your pet heals.. |
---|---|---|
80% | 80% | You |
80% | 60% | You |
80% | 59% | Itself |
99% | 80% | You |
60% | 20% | Itself |
If used by enemies:
In the case of Heal (Enemy), enemies can also heal themselves if they consider themselves as the best target.
Enemies consider all enemies as a viable heal targets as long as their hitpoints are between 10 to 90% of their maximum hitpoints. They can heal any target that's in range. If there are multiple alies matching these conditions, enemies will always heal whoever has the lowest amount of hitpoints (as a percentage of their maximum hitpoints).
Enemy 1 hitpoints | Enemy 2 hitpoints | Result |
---|---|---|
50% | 70% | Heals Enemy 1 |
5% | 85% | Heals Enemy 2 |
10% | 95% | Heals Enemy 1 |
Used by
All enemies that use Heal (Enemy)