Gathering and mining

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There's many various crafting materials and a lot of them can be obtained via gathering and mining. You can obtain them from their respective nodes anywhere around Torisia. Gathering and mining grants you gathering experience which you need to be able to gather or mine better materials.

Mining

You can obtain all minerals by mining them from their mining nodes. Only 10 mining nodes over Torisia can be depleted at all times. Whenever you mine another node, the oldest depleted node replenishes.

Their yield can be greatly increased:

When it comes to basic minerals, increasing your yield only increases the highest possible yield so while you can still get a single ingot regardless of bonuses, the average amount will always be higher.

Mining probabilities
Node Basic minerals Standard minerals Advanced minerals Gathering exp Required gathering level for increased yield by 30%
Copper node 1 - 3 (4.5 at daytime) Copper ingot 10% (15% at night) Emberstone 2% (3% at night) Zuzulite 200 2
Iron node 1 - 3 (4.5 at daytime) Iron ingot 10% (15% at night) Infernite 4% (6% at night) Zuzulite 600 8
Gold node 1 - 2 (3 at daytime) Gold ingot 12% (18% at night) Solar shard 2% (3% at night) Algazite 1200 14
Cobalt node 1 - 4 (6 at daytime) Cobalt ingot 8% (12% at night) Azure opal 4% (6% at night) Algazite 2500 20
Skysteel node 1 - 4 (6 at daytime) Skysteel ingot 8% (12% at night) Sky shard 2% (3% at night) Emirium 6000 26
Emeralite node 1 - 3 (4.5 at daytime) Emeralite ingot 10% (15% at night) Jade tear 4% (6% at night) Emirium 10000 32
Mithril node 1 - 2 (3 at daytime) Mithril ingot 8% (12% at night) Aqua tear 2% (3% at night) Lumenite 25000 38
Stardust node 1 - 3 (4.5 at daytime) Stardust ingot 10% (15% at night) Moonstone 3% (4.5% at night) Lumenite 60000 44
Celestium node 1 (1.5 at daytime) Celestium ingot 5% (7.5% at night) Astral onyx 2% (3% at night) Divinium 150000 50

Gathering

You can obtain all flower material along with some basic food by gathering plants across Torisia. Only 10 plants over Torisia can remain depleted at all times. Whenever you gather another plant, the oldest depleted plant regrows.

Their yield can be greatly increased:

Node Basic flower materials Standard flower materials Gathering exp Required gathering level for increased yield by 30%
Sunflower 3 - 6 Sunflower seeds 50% Sunflower petals 250 3
Icelily 2 - 4 Glacial dust 40% Glacial orb 450 6
Cactus 4 - 8 Thorns 50% Pricklefiber 800 10
Kindlethorn 1 - 2 Kindle rod 30% Kindle ash 1300 15
Voidmaw 3 - 6 Void seeds 50% Void dust 2500 20
Cloudpuff 2 - 4 Nimbus sphere 20% Cloudroot 5000 25
Earthroot 1 - 2 Terrabloom 50% Terravine 8000 30
Frostspike 1 - 2 Icicle 50% Frost root 17500 35
Glowbloom 2 - 4 Glowleaf 20% Glowcore 35000 40
Inferno tulip 2 - 4 Ember leaf 50% Ember seeds 70000 45
Twilight spiral 1 - 2 Twilight vine 35% Twilight root 100000 47
Thunderbloom 1 - 2 Thunder rod 20% Thunder seeds 150000 50

Some plants yield food instead, which can be either consumed or used as a ingredients for creating better food. These plants give no gathering experience but their yield bonuses still affect them in the same way as they affect other plants.

Node Food Required gathering level for increased yield by 30%
Blueberry bush 3 - 5 Blueberries 25
Tomato (Plant) 2 - 4 Tomato 30
Potato (Plant) 2 - 3 Potato 35
Mushroom (Plant) 1 - 2 Mushroom 40
Parsley (Plant) 1 - 2 Parsley 45
Carrot (Plant) 1 - 2 Carrot 50

Elemental nodes

Elemental nodes let you collect elemental essences to help you fight through enemy resistances. They're unlimited so if desired, you can fill your inventory from a single node. You always get a single elemental essence per interaction which cannot be increased in any way.

The power of elemental essences obtained this way varies based on the node's location.

  • Safe locations (without enemies or close to settlements) give minor essences
  • Dangerous locations (usually in the middle of a group of enemies give standard essences
  • Dungeons give superior essences
Elemental nodes
Node Safe locations Dangerous locations Dungeons
Volcanic fissure Minor fire essence Standard fire essence Superior fire essence
Void vent Minor shadow essence Standard shadow essence Superior shadow essence
Glacial pillar Minor ice essence Standard ice essence Superior ice essence
Thunder rift Minor storm essence Standard storm essence Superior storm essence
Solar pillar Minor light essence Standard light essence Superior light essence
Geyser Minor nature essence Standard nature essence Superior nature essence