Template:EnemyHealingTable

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Enemies consider all enemies as a viable heal targets as long as their hitpoints are between 10 to 90% of their maximum hitpoints. They can heal any target that's in range. If there are multiple alies matching these conditions, enemies will always heal whoever has the lowest amount of hitpoints (as a percentage of their maximum hitpoints).

Enemy healing example
Enemy 1 hitpoints Enemy 2 hitpoints Result
50% 70% Heals Enemy 1
5% 85% Heals Enemy 2
10% 95% Heals Enemy 1