Gathering and mining

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There's many various crafting materials and a lot of them can be obtained via gathering and mining. You can obtain them from their respective nodes anywhere around Torisia. Gathering and mining grants you Gathering or Mining which you need to be able to gather or mine better materials.

Mining

You can obtain all minerals by mining them from their mining nodes. Only 10 mining nodes over Torisia can be depleted at all times. Whenever you mine another node, the oldest depleted node replenishes.

Their yield can be greatly increased:

Mining probabilities
Node Average basic minerals yield Average sandard minerals yield Average advanced minerals yield Mining experience Harvest efficiency level for Mining
Copper node 1.25 (1.875 at daytime) Copper ingot 0.1 (0.15 at night) Emberstone 0.03 (0.045 at night) Zuzulite 300 2
Coal node 1.25 (1.875 at daytime) Coal 0.1 (0.15 at night) Coal shard 0.03 (0.045 at night) Zuzulite 400 5
Iron node 1.25 (1.875 at daytime) Iron ingot 0.1 (0.15 at night) Infernite 0.03 (0.045 at night) Zuzulite 500 8
Gold node 1.5 (2.25 at daytime) Gold ingot 0.12 (0.18 at night) Solar shard 0.03 (0.045 at night) Algazite 800 14
Cobalt node 1.5 (2.25 at daytime) Cobalt ingot 0.12 (0.18 at night) Azure opal 0.03 (0.045 at night) Algazite 1500 20
Skysteel node 1.75 (2.625 at daytime) Skysteel ingot 0.12 (0.18 at night) Sky shard 0.04 (0.06 at night) Emirium 3000 26
Emeralite node 1.75 (2.625 at daytime) Emeralite ingot 0.12 (0.18 at night) Jade tear 0.04 (0.06 at night) Emirium 6000 32
Mithril node 2 (3 at daytime) Mithril ingot 0.15 (0.225 at night) Aqua tear 0.04 (0.06 at night) Lumenite 10000 38
Stardust node 2 (3 at daytime) Stardust ingot 0.15 (0.225 at night) Moonstone 0.04 (0.06 at night) Lumenite 20000 44
Celestium node 2 (3 at daytime) Celestium ingot 0.15 (0.225 at night) Astral onyx 0.04 (0.06 at night) Divinium 50000 50

Gathering

You can obtain all flower material along with some basic food by gathering plants across Torisia. Only 10 plants over Torisia can remain depleted at all times. Whenever you gather another plant, the oldest depleted plant regrows.

Their yield can be greatly increased:

Node Average yield of basic materials Average yield of standard materials Gathering experience Harvest efficiency level for Gathering
Sunflower 1.25 (1.875 at night) Sunflower seeds 0.15 (0.225 at daytime) Sunflower petals 300 3
Icelily 1.25 (1.875 at night) Glacial dust 0.15 (0.225 at daytime) Glacial orb 400 6
Cactus 1.25 (1.875 at night) Thorns 0.15 (0.225 at daytime) Pricklefiber 750 10
Kindlethorn 1.5 (2.25 at night) Kindle rod 0.15 (0.225 at daytime) Kindle ash 1000 15
Voidmaw 1.5 (2.25 at night) Void seeds 0.17 (0.255 at daytime) Void dust 1500 20
Cloudpuff 1.5 (2.25 at night) Nimbus sphere 0.17 (0.255 at daytime) Cloudroot 2500 25
Earthroot 1.75 (2.625 at night) Terrabloom 0.17 (0.255 at daytime) Terravine 5000 30
Frostspike 1.75 (2.625 at night) Icicle 0.17 (0.255 at daytime) Frost root 10000 35
Glowbloom 1.75 (2.625 at night) Glowleaf 0.2 (0.3 at daytime) Glowcore 15000 40
Inferno tulip 2 (3 at night) Ember leaf 0.2 (0.3 at daytime) Ember seeds 20000 45
Twilight spiral 2 (3 at night) Twilight vine 0.2 (0.3 at daytime) Twilight root 30000 47
Thunderbloom 2 (3 at night) Thunder rod 0.2 (0.3 at daytime) Thunder seeds 50000 50

Some plants yield food instead, which can be either consumed or used as a ingredients for creating better food.

Node Average food yield Gathering experience Harvest efficiency level for Gathering
Blueberry bush 1.5 Blueberries 500 5
Tomato (Plant) 1.5 Tomato 500 5
Potato (Plant) 1.5 Potato 500 5
Mushroom (Plant) 1.5 Mushroom 500 5
Parsley (Plant) 1.5 Parsley 500 5
Carrot (Plant) 1.5 Carrot 500 5

Elemental nodes

Elemental nodes let you collect elemental essences to help you fight through enemy resistances. They're unlimited so if desired, you can fill your inventory from a single node. You always get a single elemental essence per interaction which cannot be increased in any way.

The power of elemental essences obtained this way varies based on the node's location.

  • Safe locations (without enemies or close to settlements) give minor essences
  • Dangerous locations (usually in the middle of a group of enemies give standard essences
  • Dungeons give superior essences
Elemental nodes
Node Safe locations Dangerous locations Dungeons
Volcanic fissure Minor fire essence Standard fire essence Superior fire essence
Void vent Minor shadow essence Standard shadow essence Superior shadow essence
Glacial pillar Minor ice essence Standard ice essence Superior ice essence
Thunder rift Minor storm essence Standard storm essence Superior storm essence
Solar pillar Minor light essence Standard light essence Superior light essence
Geyser Minor nature essence Standard nature essence Superior nature essence